Thursday, September 10, 2009

Goals

My goal for this semester is to get at least 90 percent in pre-calculus math. I want to get a high grade so I get scholarships when I go to the U of Manitoba. I'm contemplating the idea of getting a geology, geophysics, or mathematics degree, and science requires good math skills.

Worthy of note is that I own a book on computer graphics, and I need to learn a fair bit of math in order to go through it:

















I'm also taking game design, so the skills I aquire in pre-calculus math will help me write the code for the game. (If all goes well, I think I'll show the results of my programming off to the class.)

Lastly, it is my goal to create a 3D program of some sort in C. It will most likely end up being a game engine, but I won't know for sure. One of my bigger inspirations for this is Ken Silverman, the programmer who built the game engine for Duke Nukem 3D.

As he said on his build page:

How do I get started in 3D programming?

Know your math! For 3D engine programming, you will need to master: algebra, trigonometry, and geometry (feel free to sleep through calculus). You also should learn how to manipulate vectors, such as dot and cross products.

http://advsys.net/ken

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